Enhancing spatial awareness in indoor environments for visual impaired using the Meta Quest

This research aims to enhance spatial awareness in indoor environments for visual impaired using the Meta Quest virtual reality system. By analyzing XR technologies and established standards, the research explores the effectiveness of sensory substitution through audio and tactile feedback. Despite advancements, challenges remain in surpassing traditional assistive products and transitioning beyond virtual environments. The proposed solution in this study utilized Meta Quest’s room setup feature to generate spatial data within an enclosed space, enabling the creation of audio and tactile feedback indicating obstacle positions. The approach offered multiple audio and tactile modes, which could be combined to enhance user experience. Iterative prototyping refined the implementation, resulting in a more robust setup. The final testing demonstrated a favorable reception of the proposed sensory substitution system. Participants appreciated the combination of audio and tactile feedback modes, achieving task completion with high success rates and minimal errors. Notably, the preference for the audio and tactile radius combination highlights the importance of evaluating sensory modes holistically rather than independently. Variances in preferences between visually impaired and sighted participants underscore the necessity of incorporating real end-users’ feedback. However, limitations of the results in this study included a small sample size predominantly comprising blindfolded testers rather than individuals with visual impairment and reliance on Meta Quest’s room setup constraints.

​This research aims to enhance spatial awareness in indoor environments for visual impaired using the Meta Quest virtual reality system. By analyzing XR technologies and established standards, the research explores the effectiveness of sensory substitution through audio and tactile feedback. Despite advancements, challenges remain in surpassing traditional assistive products and transitioning beyond virtual environments. The proposed solution in this study utilized Meta Quest’s room setup feature to generate spatial data within an enclosed space, enabling the creation of audio and tactile feedback indicating obstacle positions. The approach offered multiple audio and tactile modes, which could be combined to enhance user experience. Iterative prototyping refined the implementation, resulting in a more robust setup. The final testing demonstrated a favorable reception of the proposed sensory substitution system. Participants appreciated the combination of audio and tactile feedback modes, achieving task completion with high success rates and minimal errors. Notably, the preference for the audio and tactile radius combination highlights the importance of evaluating sensory modes holistically rather than independently. Variances in preferences between visually impaired and sighted participants underscore the necessity of incorporating real end-users’ feedback. However, limitations of the results in this study included a small sample size predominantly comprising blindfolded testers rather than individuals with visual impairment and reliance on Meta Quest’s room setup constraints. Read More